Hartland

A newly industrializing land that has secured its independence from Great Arvantha a few decades ago. Now the scene to pitched battles between unions and trusts.

History
See also: Timeline of Hartlander Independence

The Hartlands were never expected to be powerful nation, or even a nation at all. Where once in ancient days stood pretty hillfort kingdoms atop silver veins, the long centuries of Angirmen, Lunglander and later Arvanthan rule exhausted such deposits. Since then, the region has been a mountainous backwater notable for two things: deep forests so replete with game - especially deer - that gave the Hartlands their name, and the relatively isolated natural harbour of Østbirk which has been conquered on-and-off by every thalassocratic power for a thousand years. It's only other city, Rathenow lay at the most northern navigable part of a great river - a city for convenient portage, and little more.



And yet change came. Wood is intensely valuable to industrializing economies, and the Hartlands contain deep, primeval forests. Lunglander and Angir prospectors and land speculators came. Foreign demand grew, and deals were struck between the merchants of the northern city and petty nobility of the portage city. Mills at the fall line turned logs into lumber, and whether by longboats or portage were carried off to Østbirk and the wider world. Cash and immigrants rolled in, and the region became less of a forgotten backwater and more an interconnected economy in its' own right. Factories were built, furniture and finished goods began being made instead of just raw lumber, and exported for greater profits. The two cities grew. Settlement patterns shifted from isolated hunting/farming communities to silviculture boomtowns. Steam power arrived - not powered by coal, but by wood pellets.

Of course, this came with increased attention from the Irnaic Palace. Imperial officials were, as one can imagine, quite displeased that "uppity" local nobles acting above their station and "treasonous" merchants selling to foreign powers. The inevitable tension over self rule, authority and taxation escalated ever higher until, at last, it burst into open conflict in the Hartlander Indepnedence War. Unfortunately for Arvantha, the nations now near-dependent on Hartlander lumber were more than willing to offer arms and armaments to secure continued supply.

In most other circumstances, Arvantha could've won, but their famed banner host charges work poorly in thickly forested mountain terrain, and long-held Hartland hunting traditions combined with the revolutionary fervour of the newly formed Volunteer Batalions, the so called 'Veebees' created a true 'nation in arms' with the will and materiel to throw out the Arvanthans. While the Hartlanders never pushed the royalists out or truly defeated them in the field, the also didn't need to. The might of the kingdom was simply bled dry here and in their other conflicts as Arvanthan supremacy over the west beagn collapsing.

And thus, independence, and the mess that came with it. Even now, the formalization of power and the forging of a new nation creates political disputes and factionalism, even as vast tracts of forested land are consolidated for economic use with or without local support. It's an exciting and dynamic time to be alive!

Labour History
See also: Ballad of the Grüntal March

The Hartlands were not home to a substantial population prior to the lumber boom. Depending on their luck and business acumen, local freemen would either become newly minted gentry, selling logging rights to their previously useless highland parcels or destitute beggars as unscrupulous logging companies would use loopholes in the entirely too vague medieval legal codes of the Hartlands. The vast majority of the lumberjacks themselves however would come from the south and from the east. Either escaped factory-slaves from the Duchy of Lungland, impoverished peasants from the Angir League and downtrodden serfs from Great Arvantha all dreaming of a land where man is free. Peasants denied their lands as local nobles increasingly turn to enclosure acts to enlarge their vast rural properties, thus started to pour into the Hartlands with by and large very high hopes for their new homeland.

This enthusiasm was cut short however as many saw themselves stuffed into company towns under strict surveillance of detective agencies in the employ of the biggest logging and saw mill conglomerates. Most of the new arrivals soon started to feel like the places they left were in the end no worse than where they ended up and anger started swelling in the bunk houses of logging boom towns.

This proved to be fertile grounds for various agitators and organizers and soon underground societies and brotherhoods of workingmen sprung up across the countries boom towns. Machinery started mysteriously disappearing. Corporate detectives would somehow end up lost in the woods for months. This situation was almost at the verge of transforming into a real insurrection when the independence war came.

As news that the Imperial banners were assembling at Irniac to march north broke out in the local press, the boom towns of the Hartlands exploded into revolutionary frenzy. Men spontaneously assembled at saloons and town-houses and demanded rifles and ammo to meet the Royal Hussars, their rugged enthusiasm barely contained by local police. It's in this atmosphere of general chaos that the many underground societies decided to strike and declared a general convention of workingmen in the industrial center of Ronnenberg. It was thus there, in the largest of the logging towns, that the Lumber Workers Industrial Union was officially born. The first act of the newly united organisation was the raising of "Volunteer Battalions", the so-called 'Veebees' to help safeguard the country.



While the Hartlander Congress in Østbirk was most distrustful of these units they were still inducted into the official command structure of the newly developing Hartland armed forces, despite the protests and indignation of the logging companies. However the general staff was under the impression that fighting the Imperials and Revolutionaries at the same time would be fatal to the newly formed state.

The war ended up being less costly than previously anticipated and at its conclusion, a constitution for the new state was drafted which explicitly legalised trade unions and allowed them a certain amount of privileges, in exchange of the disarmament of the Veebees.

This move proved to be almost as damning for the LWIU as the for the Big 4 lumber conglomerates. A radical well organized minority of the industrial union, mainly based in the eastern states had fully expected that once victory over the Imperials was secure, the LWIU would march on the capital to dislodge the hated fatcats of the trusts and other barons of industry that grew fat of the honest work of the labouring people.

The move by the more moderate majority and the collective leadership to acquiesce to the new government's demands was met with fury, violence and accusations of scabbing. The radicals reformed themselves into the illegal General Union of Labour and went on to continue the armed struggle. This low level insurgency in the east would take 13 long years to fully quash causing untold misery to the population and bad stock ratings for the lumber companies. The GUL would over time morph from a purely industrial union to encompass and organize many marginalised groups the LWIU wouldn't touch with a 10 ft logging pole, like the remote Silvermen and Adizheans whose ancestral territories are increasingly being expropriated by logging operations, prison labourers, prostitutes, the unemployed, smugglers and other vagrants. While still illegal and shunned by polite society, the GUL has however found sympathy with many of the newly minted urbanites of Østbirk and Rathenow that make up the intelligentsia and art circles of the fledgling nation.



Meanwhile the companies used the legalisation of unions as an opportunity to start their own so called "yellow" union, the Allied Federation of Lumberjacks, a blatant attempt to steal influence on the back of the LWIU that has been relentlessly mocked in union press.

At present a delicate balance between the companies and the unions has established itself, helped by the decision of the Hartland government to stay out of the Isthmus War. While currently all signs point towards a slow détente as the war between labour and capital moves out of the streets and into courts it would not take much for Hartlander society to plunge itself into conflict once more if for example a worldwide economic crisis were to occur. But what are the chances of that?

Geography
The Hartland Republic is composed of 9 states. They are the following:

Birkenbruk
Birkenbruk is one of the most important states. It contains the national capital Østbirk, which lies on the sea at the mouth of the river Birk. Additional settlements include the old fishing port of Breege, the mining and lumber town of Wijma and the important inland rail junction of Gurley-Flynn which lies next to a large railway bridge on the river Birk. Gurley-Flynn is the one of 3 such bridges in the state, the other two being in Østbirk.

Nidarå
Nidarå is the largest and most populous of the states. It cover the vast plain where the Birk and Sag rivers meet to flow north. It has a land border with Great Arvantha, a state sinking into civil war and anarchy, which has led to a lot of cross border smuggling. The capital of Nidarå is Rathenow, the largest city in the Republic, situated at the confluence of the Birk and the Sag. Other settlements are the logging boom towns of Aarau and Zirknitz, the Silvermen town of Ikerne, the railway bridgehead of Vellenik, the farming communities of Bistriz, Fintschgar and Tarnow as well as the border town of Honowitsch where the river Birk enters the Hartlands from Arvantha. The city of Kjårstadt is the second largest in the state and features an important military fortress that blocks the entry further into the valley of the Sag.

Larvik
A state bordering Nidarå, Larvik covers the lower part of the Sag valley as well as the rocky Tarankow Hills in the south where it borders Arvantha. It's capital is Ronnenberg. Some other settlements are the logging and smuggling towns of Laibakow and Nordmarka which are both used to smuggle goods over the hills into Arvantha. Another important town is the agricultural hub of Gaudal. Larvik state is notorious for issuing its own currency, the Pine Tree Shilling, which is an ancient feudal right of the city of Ronnenberg that's never been revoked. Ronnenberg is also famous for frequent strikes such as the 552 Bloody Thursday which resulted in 466 dead. Ronnenberg is also the centre of the Stone Cults in the Hartlands, being home to the Monolith of the Ancestory and a starting point for pilgrimages into the Tarankow Hills.

Branwall
Situated at the extreme south-east of the country, bordering the nation of Great Arvantha to the south and the once-united Duchy of Lungland and the Federation of United Worker Councils to the east. Internally it borders the Hartland states of Birkenbruk, Nidarå and Eidsvool. The capital of Branwall is Walsenburg, a rail bridgehead. Additional settlements include the logging towns of Tschaag and Vorspuur (another rail bridgehead). To the east are the agricultural communities of Joe's Hill and Horlick which are plagued with Labourist rebels which enjoy support from the neighbouring federation. There have been many proposed plans to link up the rail system of Hartland and the Duchy of Lungland through Branwall, but these plans inevitably fail due to industrial sabotage. Most blame labourist rebels but experts suspect some other foreign powers are involved as well.

Eidsvool
Eidsvool borders Branwall and Birkenbruk to its south, the Workers Federation to its East and the open sea to its north and west. Its one of the smaller states that used to be part of the Lunglander sphere of influence during the times of the Ribsea League, hence the culture and language being similar. Its capital is the fishing port of Fiskhafn, additional settlements include Windwall and Passpunkt.

Tinnset
The state of Tinnset borders the sea to its north, Birkenbruk to its south-east, Kirkenær to the south and south-west and Moelven to the west. The state of Tinnset is geographically quite large but does not have many cities. Its capital is the fishing and merchant port of Neusavvaerk which features a rail connection to Østbirk. Additional settlements include the fishing towns of Ugerløse and Mjösbruket and the rail station and agricultural hub of Vrijheit, mainly inhabited by former serfs from Arvantha, Lungland and Torlingham that emigrated to Hartland.

Moelven
The state of Moelven borders on the sea in the east, the Grand Duchy of Torskland and the Archbisphoric of Fritigil to the west. To the south it borders the other Hartland states of Tinnset, Sagbruk and Kirkenær. The state is made up of large cold and rocky windswept plains making it the least inhabited of all the states. Its capital is the port city of Heiderør and the only other 2 settlements worthy of note in Moelven are the border town of Thyssen which stands on the Eastern bank of the river Peek, facing the Grand Duchy of Torskland on the other side. The other important town in the state is the rail hub of Kleijtel. During the Hartland independence war, the Arvanthan forces managed to occupy Rathenow, effectively splitting the country in two. The Eastern part could be supplied via the river Birk from the capital of Østbirk while the Western part along the river Sag was cut off from supplies. With the covert help and supplies from the Duchy of Torskland intelligence, the Hartland revolutionaries set out to quickly build over 200 km of rail from the North-Western port of Heiderør over the empty crags of Moelven and the uninhabited hills of Sagbruk to link up with the city of Saggen which was the northernmost navigable port on the river Sag, thus linking the isolated Western front on the Sag river with easy access to supplies and armaments, helping Hartland eventually win its independence. In the far south of the country there is a small Silvermen minority.

Sagbruk
The westmost state of Hartland. Sharing an international border with the Archbisphoric of Fritigil, the Heptapolis Alliance, the Adizhean Federation and Great Arvantha to the south. Internally Sagbruk borders on Larvik to the south, Kirkenær to the east and Moelven to the north. Sagbruk is famous for frequent labour unrest such as the Grüntal rebellion. The capital of the state of Sagbruk is Saggen, a city in the North on the river Sag. Additional settlements are the logging town of Grüntal, the rail link of Astor famous for being a national center of the lumber trade, the latest logging boom town for now known only as WTLU (Western Transport and Logging Union) Line Depot 104. Sagbruk also has many small logging towns scattered all across the state making it one of the most populous states in Hartland. In the north-east of the country the state also has a significant Silvermen minority centered on villages such as Bertxin.

Kirkenær
Kirkenær is the central state of Hartland which borders Tinnset and Moelven on the north, Sagbruk to the west, Larvik and Nidarå to the south and Birkenbruk to the east. The capital of the state is the rail bridgehead of Peekskill, the only settlement in the state with a rail connection. Most of the state is covered in heavily forested hills and features a Silvermen majority, centered on the old historic fortress towns of Urkullu, Ibarrex and Etexpare.

Languages
For the Hartlands, I'd been thinking about it like this: >the major portage city as the focal point of a northern Unlandic dialect, presumably related to what the Arvanthans speak, forming a continuum with that tongue as one moves south out of the heavily forested regions and into sprawling plains and heavily farmed areas downriver, but inversely becoming less mutually intelligible with that tongue as one moves north into the forested valleys. >also probably the usual cultural divide between a growing urban center and rural townships being reorganized for resource extraction. I can't imagine that being very pleasant! >clannish "Silvermen" in the more marginal highlands regions, relict populations that until recently were nigh entirely disconnected from outside economics. Less focused on forestry and more on high-altitude ranching of, like, goats and shit. The name derives from what their distant ancestors were known for in ancient times: works of silver. >the northeastern harbor city would hold a significant foreign population. But perhaps foreign is the wrong word, but a centuries-old community of peoples whose original homeland is distant. A local patois of the Hartlander Unlandic dialect and whatever foreign lingua franca took root exists, assuredly with some Silvertongue loanwords. The lifestyle there is almost certainly shaped by access to foreign trade and the bounty of the sea. Bound to the rest of the Hartlands more by mutual economic interest than by culture, though that's changing as growing industry draws laborers of Unlandic stock from the countryside to the port city.

Religion
The Stone Cults are based around ancestor worship centred around large white stone monoliths scattered around the continent. Many are engraved with ancient symbols lost to time and many more were engraved by the Brotherhood of Carvers, a Hundred Kings and Thousand Lords era order of blind monks who knew how to elegantly engrave the monolith with pious imagery and texts. Unlike the ancient eldritch carvings, the carvings of the blind monks can still be understood today. The monks had their heyday during the Marble Renaissance but have went nearly extinct since. Some of the more important monoliths in the Hartlands are:
 * The Monolith of the Brine: Located on a rocky shore in the eastern state of Eidsvool, this monolith is covered in intricate carvings of sea creatures and other marine life. It is said that offerings placed at the base of the monolith will be carried to the deeps by the spirits of the sea, and that the monolith itself has the power to calm rough waters and protect sailors from harm.
 * The Monolith of the Wilds: Located in the heart of the Sagbruk Forest, this monolith is surrounded by a ring of standing stones and is carved with images of animals and plants native to the region. It is a place of pilgrimage for those seeking guidance and protection in the wilderness.
 * The Monolith of the Ancestors: Located in the city of Ronnenberg, this monolith stands in the center of the city's oldest cemetery and is carved with the names and images of the city's most illustrious ancestors. It is said that the spirits of the ancestors are able to communicate through the monolith and offer wisdom and guidance to those who seek it.
 * The Monolith of the Sky: Located on the highest peak of the Kjeldor Mountains, this monolith is carved with images of the stars and the constellations. It is a place of contemplation and enlightenment for those seeking to understand the mysteries of the universe.